build-macos: fix SDL build for macOS

Fixes the SDL build for MacOS by forcing SDL_FILE to ON if
Apple.
This commit is contained in:
sguo35
2022-03-27 16:06:24 -07:00
parent 628534a9ac
commit 068484206c

View File

@@ -553,8 +553,16 @@ find_package(Threads REQUIRED)
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(IOK_LIBRARY IOKit)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
set(SDL_FILE ON)
elseif (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)