Files
yuzu/src/yuzu/configuration/configure_input.cpp
Morph 65d89cd553 Implement SetOperationModeChangedNotification and SetAlbumImageTakenNotificationEnabled
These are typically set to true on application boot, these values determine whether an AppletMessage gets sent when certain actions are performed such as changing from docked to undocked, capturing a screenshot, etc.
2019-11-27 02:41:08 -05:00

241 lines
9.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <QSignalBlocker>
#include <QTimer>
#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "ui_configure_input.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
void OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool is_notification_enabled = Service::AM::operation_mode_changed_notification;
bool has_signalled = false;
if (applet_oe != nullptr && is_notification_enabled) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled && is_notification_enabled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
parent.ApplyConfiguration();
Dialog dialog(&parent, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
} // Anonymous namespace
ConfigureInput::ConfigureInput(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
players_controller = {
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
};
players_configure = {
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
};
RetranslateUI();
LoadConfiguration();
UpdateUIEnabled();
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::UpdateUIEnabled);
}
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::UpdateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::clicked, this,
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
}
connect(ui->handheld_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
connect(ui->mouse_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::ApplyConfiguration() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();
Settings::values.players[i].connected = controller_type_index != 0;
if (controller_type_index > 0) {
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(controller_type_index - 1);
} else {
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
}
}
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected = ui->handheld_connected->isChecked();
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
void ConfigureInput::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureInput::RetranslateUI() {
ui->retranslateUi(this);
RetranslateControllerComboBoxes();
}
void ConfigureInput::RetranslateControllerComboBoxes() {
for (auto* controller_box : players_controller) {
[[maybe_unused]] const QSignalBlocker blocker(controller_box);
controller_box->clear();
controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
tr("Single Right Joycon"), tr("Single Left Joycon")});
}
LoadPlayerControllerIndices();
}
void ConfigureInput::UpdateUIEnabled() {
bool hit_disabled = false;
for (auto* player : players_controller) {
player->setDisabled(hit_disabled);
if (hit_disabled) {
player->setCurrentIndex(0);
}
if (!hit_disabled && player->currentIndex() == 0) {
hit_disabled = true;
}
}
for (std::size_t i = 0; i < players_controller.size(); ++i) {
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::LoadConfiguration() {
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
LoadPlayerControllerIndices();
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->handheld_connected->setChecked(
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected);
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
UpdateUIEnabled();
}
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto connected = Settings::values.players[i].connected;
players_controller[i]->setCurrentIndex(
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
}
}
void ConfigureInput::RestoreDefaults() {
players_controller[0]->setCurrentIndex(2);
for (std::size_t i = 1; i < players_controller.size(); ++i) {
players_controller[i]->setCurrentIndex(0);
}
ui->use_docked_mode->setCheckState(Qt::Unchecked);
ui->handheld_connected->setCheckState(Qt::Unchecked);
ui->mouse_enabled->setCheckState(Qt::Unchecked);
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
ui->debug_enabled->setCheckState(Qt::Unchecked);
ui->touchscreen_enabled->setCheckState(Qt::Checked);
UpdateUIEnabled();
}