Commit Graph

12682 Commits

Author SHA1 Message Date
David Marcec
e489c5921f Swapped TID and Game name to make it easier to parse 2019-09-21 17:43:18 +10:00
David Marcec
93d1ae2ace Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David Marcec
e8d08e985b Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
David
03e3c02d0a Merge pull request #2879 from ogniK5377/trace-submitgpfifo
Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David
1aacbb8b38 Merge pull request #2880 from ogniK5377/drawarrays-trace
Mark DrawArrays as LOG_TRACE
2019-09-21 16:11:54 +10:00
David Marcec
cb1016300a Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec
c00e4e4a6b Mark KickOffPb & SubmitGPFIFO as trace
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei
5bba208d26 Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
21bebaa551 Merge pull request #2855 from ReinUsesLisp/shfl
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
7ad7c0fe3c Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing 2019-09-20 15:44:28 -04:00
Fernando Sahmkow
a470779992 Shader_IR: Implement ICMP. 2019-09-19 20:56:29 -04:00
David Marcec
ad3954fac5 Added frame_count for REV7 audio renderer
Added framecount
2019-09-20 10:42:09 +10:00
David Marcec
4185e304b8 disable clang-format temp 2019-09-20 10:25:12 +10:00
Fernando Sahmkow
dcf4b2a53d Rasterizer: Refactor and simplify DrawBatch Interface. 2019-09-19 11:41:33 -04:00
Fernando Sahmkow
ca0a22c289 Rasterizer: Address Feedback and conscerns. 2019-09-19 11:41:32 -04:00
Fernando Sahmkow
3cbcac0f2a Rasterizer: Refactor draw calls, remove deadcode and clean up. 2019-09-19 11:41:31 -04:00
Fernando Sahmkow
306dec5205 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 2019-09-19 11:41:29 -04:00
Fernando Sahmkow
27ce2c394b Video Core: initial Implementation of InstanceDraw Packaging 2019-09-19 11:41:27 -04:00
David Marcec
fd8284ef70 Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow
6b237f8fab Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 -04:00
bunnei
f663f2d97f Merge pull request #2784 from ReinUsesLisp/smem
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
ff7561076f shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
ReinUsesLisp
032a46aa55 maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
c41a393a04 gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 2019-09-17 02:50:42 -03:00
Morph
a6161b4154 When docked mode is checked, uncheck "joycons docked" 2019-09-16 23:26:32 -04:00
Fernando Sahmkow
79d3221680 Merge pull request #2851 from ReinUsesLisp/srgb
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow
69be0fd35a Merge pull request #2824 from ReinUsesLisp/mme
Revert "Revert #2466" and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti
d141361c84 maxwell_3d: Update firmware 4 call stub commentary 2019-09-14 22:51:18 -03:00
Fernando Sahmkow
46f4c2e9b8 Merge pull request #2857 from ReinUsesLisp/surface-srgb
video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow
ef1c2cfd17 Merge pull request #2858 from ReinUsesLisp/vk-device
vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei
40a46c6c47 Merge pull request #2667 from DarkLordZach/profile-editor
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
bunnei
438e9bb3d9 Merge pull request #2757 from ReinUsesLisp/suatom
shader/image: Implement SUATOM and fix SUST
2019-09-14 00:45:51 -04:00
ReinUsesLisp
15a0a60cc6 vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp
b5cf0285c6 externals: Update Vulkan headers 2019-09-13 01:54:00 -03:00
ReinUsesLisp
3dc2a17225 video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
94606cfde3 renderer_opengl: Fix rebase mistake 2019-09-11 00:09:37 -03:00
ReinUsesLisp
55c3694d49 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
Fernando Sahmkow
f3a5f01066 gl_rasterizer: Correct sRGB Fix regression 2019-09-10 19:31:42 -03:00
ReinUsesLisp
6f4c2ca659 renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei
1890c2c650 Merge pull request #2823 from ReinUsesLisp/shr-clamp
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei
fb55df346f Merge pull request #2810 from ReinUsesLisp/mme-opt
maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow
793bfa440c Merge pull request #2759 from ReinUsesLisp/compute-images
gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi
c3f8d84227 Address review comments 2019-09-10 12:57:45 +02:00
fearlessTobi
b3d94e3b4a Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
2ae32d8411 Merge pull request #2847 from VelocityRa/nro-nacp-fix
nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David
2efd3402b1 Merge pull request #2716 from lioncash/hle-global
service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David
c52eb84bc9 Merge pull request #2763 from lioncash/map-phys
kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris
0a85745f0c nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
ReinUsesLisp
a76b35b69d gl_shader_decompiler: Avoid writing output attribute when unimplemented 2019-09-06 15:02:12 -03:00
ReinUsesLisp
0da82c3fce gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00