David Marcec
e489c5921f
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00
David Marcec
93d1ae2ace
Log the current title id and game name which is booting
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David Marcec
e8d08e985b
Used revision 5 instead of 7, marked constexpr as static
2019-09-21 16:24:56 +10:00
David
03e3c02d0a
Merge pull request #2879 from ogniK5377/trace-submitgpfifo
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Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David
1aacbb8b38
Merge pull request #2880 from ogniK5377/drawarrays-trace
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Mark DrawArrays as LOG_TRACE
2019-09-21 16:11:54 +10:00
David Marcec
cb1016300a
Mark DrawArrays as LOG_TRACE
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There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec
c00e4e4a6b
Mark KickOffPb & SubmitGPFIFO as trace
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These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei
5bba208d26
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
21bebaa551
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
7ad7c0fe3c
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
a470779992
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 -04:00
David Marcec
ad3954fac5
Added frame_count for REV7 audio renderer
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Added framecount
2019-09-20 10:42:09 +10:00
David Marcec
4185e304b8
disable clang-format temp
2019-09-20 10:25:12 +10:00
Fernando Sahmkow
dcf4b2a53d
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
ca0a22c289
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
3cbcac0f2a
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
306dec5205
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
27ce2c394b
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
David Marcec
fd8284ef70
Initial implementation of Ioctl2 & Ioctl3
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Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow
6b237f8fab
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
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This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 -04:00
bunnei
f663f2d97f
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
ff7561076f
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
032a46aa55
maxwell_to_gl: Fix mipmap filtering
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OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
c41a393a04
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Morph
a6161b4154
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 -04:00
Fernando Sahmkow
79d3221680
Merge pull request #2851 from ReinUsesLisp/srgb
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renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow
69be0fd35a
Merge pull request #2824 from ReinUsesLisp/mme
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Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti
d141361c84
maxwell_3d: Update firmware 4 call stub commentary
2019-09-14 22:51:18 -03:00
Fernando Sahmkow
46f4c2e9b8
Merge pull request #2857 from ReinUsesLisp/surface-srgb
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video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow
ef1c2cfd17
Merge pull request #2858 from ReinUsesLisp/vk-device
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vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei
40a46c6c47
Merge pull request #2667 from DarkLordZach/profile-editor
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acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
bunnei
438e9bb3d9
Merge pull request #2757 from ReinUsesLisp/suatom
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shader/image: Implement SUATOM and fix SUST
2019-09-14 00:45:51 -04:00
ReinUsesLisp
15a0a60cc6
vk_device: Add miscellaneous features and minor style changes
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* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp
b5cf0285c6
externals: Update Vulkan headers
2019-09-13 01:54:00 -03:00
ReinUsesLisp
3dc2a17225
video_core/surface: Add function to detect sRGB surfaces
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This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
94606cfde3
renderer_opengl: Fix rebase mistake
2019-09-11 00:09:37 -03:00
ReinUsesLisp
55c3694d49
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
Fernando Sahmkow
f3a5f01066
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
6f4c2ca659
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei
1890c2c650
Merge pull request #2823 from ReinUsesLisp/shr-clamp
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shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei
fb55df346f
Merge pull request #2810 from ReinUsesLisp/mme-opt
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maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow
793bfa440c
Merge pull request #2759 from ReinUsesLisp/compute-images
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gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi
c3f8d84227
Address review comments
2019-09-10 12:57:45 +02:00
fearlessTobi
b3d94e3b4a
Add frametime logging for tracking performance over time
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Co-Authored-By: jroweboy <jroweboy@gmail.com >
2019-09-10 12:44:19 +02:00
David
2ae32d8411
Merge pull request #2847 from VelocityRa/nro-nacp-fix
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nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David
2efd3402b1
Merge pull request #2716 from lioncash/hle-global
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service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David
c52eb84bc9
Merge pull request #2763 from lioncash/map-phys
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kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris
0a85745f0c
nro: Implement ReadControlData
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With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com >
2019-09-08 00:40:21 +03:00
ReinUsesLisp
a76b35b69d
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-06 15:02:12 -03:00
ReinUsesLisp
0da82c3fce
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00