bunnei
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d36796311e
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Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 19:08:49 -04:00 |
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bunnei
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69b17dee24
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Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
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2018-06-18 16:09:46 -04:00 |
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bunnei
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bf733dad01
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Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
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2018-06-18 11:37:13 -04:00 |
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bunnei
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56bb5fb622
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Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
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2018-06-18 11:36:50 -04:00 |
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Jules Blok
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6ad1772381
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svc: Add a stub for UserExceptionContextAddr.
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2018-06-18 09:29:11 +02:00 |
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Jules Blok
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61cad10af8
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gl_rasterizer: Get loose on independent blending.
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2018-06-18 09:27:06 +02:00 |
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bunnei
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99fee9ce10
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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bunnei
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f82866d1c6
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gl_rasterizer_cache: Loosen things up a bit.
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2018-06-18 00:55:59 -04:00 |
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bunnei
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2c0b66217a
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gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 15:27:48 -04:00 |
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bunnei
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6830153e20
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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2018-06-17 13:31:39 -04:00 |
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bunnei
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d9c182caf9
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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2018-06-15 22:42:02 -04:00 |
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bunnei
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03ab58bbaf
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Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 22:04:03 -04:00 |
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bunnei
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2f7f707dc9
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gl_shader_gen: Set position.w to 1.
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2018-06-15 20:47:04 -04:00 |
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bunnei
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c085726cba
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 20:43:33 -04:00 |
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Zach Hilman
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0557811f3d
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Bug fixes, testing, and review changes
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2018-06-14 17:25:40 -04:00 |
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Zach Hilman
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7ffa0f0e50
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Add 'Load Folder' menu option
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2018-06-14 12:27:29 -04:00 |
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Zach Hilman
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23a1b4d90b
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Add support for main files in file picker
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2018-06-14 12:16:56 -04:00 |
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Zach Hilman
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a92f2b9523
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Recognize main files in game list
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2018-06-14 12:02:32 -04:00 |
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bunnei
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e0a03006d3
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Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
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2018-06-13 10:15:00 -04:00 |
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Subv
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dc2e4038a0
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Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
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2018-06-12 20:33:32 -05:00 |
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bunnei
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fe58a5f34c
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Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
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2018-06-12 14:25:17 -04:00 |
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bunnei
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9a63e7fa1b
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Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
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2018-06-12 14:19:25 -04:00 |
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Subv
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71e963b70b
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GPU: Implemented the iadd32i shader instruction.
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2018-06-12 11:46:45 -05:00 |
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Subv
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3d5de0cfa9
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
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bunnei
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ec645c5eac
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Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-12 09:07:38 -04:00 |
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bunnei
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dbb98ed1b7
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gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 21:46:34 -04:00 |
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shinyquagsire23
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dc8626f1ee
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-11 19:41:29 -06:00 |
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Subv
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42381c706f
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GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
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2018-06-10 13:50:19 -05:00 |
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Subv
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e1eafa16d7
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GPU: Implement the iset family of shader instructions.
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2018-06-09 16:19:13 -05:00 |
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Subv
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fb9b8bf221
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GPU: Added decodings for the ISET family of instructions.
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2018-06-09 15:56:50 -05:00 |
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bunnei
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c29f5891b6
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Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
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2018-06-09 00:42:53 -04:00 |
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bunnei
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ae68c195db
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Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:42:44 -04:00 |
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bunnei
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aa48b81e47
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gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:01:17 -04:00 |
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Subv
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35219dd3e1
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GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
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2018-06-08 22:46:10 -05:00 |
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bunnei
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40a359905a
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gl_shader_decompiler: Implement IADD instruction.
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2018-06-08 23:25:22 -04:00 |
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bunnei
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10cc83486e
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gl_shader_decompiler: Add missing asserts for saturate_a instructions.
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2018-06-08 23:24:10 -04:00 |
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bunnei
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a6115897ba
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Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
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2018-06-08 18:51:00 -04:00 |
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Subv
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a12dd7d7f1
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GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
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2018-06-08 17:05:52 -05:00 |
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Subv
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8e09b7a55e
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GPU: Added registers for normal and independent blending.
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2018-06-08 17:04:41 -05:00 |
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bunnei
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cabc174ba1
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Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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2018-06-08 16:40:49 -04:00 |
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Subv
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1a47db703f
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GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
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2018-06-08 12:27:19 -05:00 |
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Subv
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8b43bbc160
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Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
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2018-06-08 12:22:39 -05:00 |
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bunnei
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44e45bbd38
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Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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2018-06-07 11:21:36 -04:00 |
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Subv
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11b9ee6fec
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
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2018-06-07 08:33:23 -05:00 |
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mailwl
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7ea2b5320d
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Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
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2018-06-07 09:59:47 +03:00 |
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bunnei
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7036a37861
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Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
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2018-06-07 02:00:04 -04:00 |
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bunnei
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67da57ee48
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Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
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2018-06-07 01:49:45 -04:00 |
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bunnei
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7e5c1a9084
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Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
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2018-06-07 01:35:01 -04:00 |
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bunnei
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8fdc7d4024
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gl_shader_decompiler: Implement BFE_IMM instruction.
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2018-06-07 00:58:12 -04:00 |
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Subv
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252713d819
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GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
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2018-06-06 23:26:36 -05:00 |
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