ReinUsesLisp
da6e4aef06
gl_shader_cache: Specialize shared memory size
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Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
1dc209a600
gl_shader_cache: Specialize shader workgroup
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Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
9655309c38
shader/texture: Handle TLDS texture type mismatches
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Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
ReinUsesLisp
c1e50b09b2
shader/texture: Deduce texture buffers from locker
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Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
a18b684740
Merge pull request #3140 from FearlessTobi/port-4953
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Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
bunnei
36b57e7f73
Merge pull request #3112 from lioncash/skip
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service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 -05:00
bunnei
d6a8a340e1
Merge pull request #3111 from lioncash/query
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am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 -05:00
Fernando Sahmkow
22b36aa0ff
Kernel: Optimize condition variable threads management.
2019-11-21 11:13:29 -04:00
Fernando Sahmkow
5fc619d024
Kernel: Correct SignalProcessWideKey
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When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
e0556e4ffd
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
ReinUsesLisp
1ee5450331
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 -03:00
Fernando Sahmkow
faac63afbb
Texture_Cache: Redo invalid Surfaces handling.
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This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture.
2019-11-20 14:59:35 -04:00
Mat M
3ea4d891f9
Merge pull request #3142 from ReinUsesLisp/depbar-log
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shader/other: Reduce DEPBAR log severity
2019-11-19 19:52:41 -05:00
ReinUsesLisp
6dd799c286
shader/other: Reduce DEPBAR log severity
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While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
ReinUsesLisp
67dfeb5a05
gl_shader_gen: Apply default value to gl_Position
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Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
7a22b83bb7
Merge pull request #3086 from ReinUsesLisp/format-lookups
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texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Tobias
11ee72e62e
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
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..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com >
2019-11-19 16:39:58 +01:00
Fernando Sahmkow
e036813546
Shader_IR: Address Feedback
2019-11-18 07:34:34 -04:00
bunnei
fbc911b978
Merge pull request #3123 from ReinUsesLisp/logging-return
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common/logging: Silence no return value warnings
2019-11-17 20:29:51 -05:00
Fernando Sahmkow
409127ec25
Merge pull request #3126 from yuzu-emu/revert-3106-bitfield
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Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 14:23:15 -04:00
Fernando Sahmkow
62860330ed
Kernel: Correct Cancel Synchronization.
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 -04:00
Rodrigo Locatti
1459b8ede6
Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 03:29:37 -03:00
Rodrigo Locatti
b87e3017c2
Merge pull request #3106 from lioncash/bitfield
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common/bit_field: Silence sign-conversion warnings
2019-11-15 18:49:20 -03:00
ReinUsesLisp
11329635d0
common/logging: Silence no return value warnings
2019-11-15 18:43:35 -03:00
bunnei
a7e66048ca
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
e8feb4732b
Merge pull request #3091 from lioncash/core-conversion
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core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
Lioncash
fb1ee6ed18
common/bit_field: Silence sign-conversion warnings
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We can just use numeric_limits instead of relying on wraparound behavior
here.
2019-11-15 07:09:30 -05:00
ReinUsesLisp
25bb7130dd
format_lookup_table: Address feedback
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format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
b54afc3c1f
texture_cache: Use a table instead of switch for texture formats
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Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
898aa3700e
Merge pull request #3113 from lioncash/semi
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common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
Lioncash
34a798a367
common_funcs: Remove semicolons from INSERT_PADDING_* macros
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Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
Lioncash
ef22d3b565
service/am: Remove unnecessary Skip calls
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We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
2019-11-14 16:31:52 -05:00
ReinUsesLisp
2be62645ba
texture_cache: Drop abstracted ComponentType
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Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Rodrigo Locatti
273a378dbb
Merge pull request #3110 from greggameplayer/CompleteRGBA16UI
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Complete the implementation of RGBA16UI
2019-11-14 18:21:12 -03:00
Lioncash
8c1386f7b2
am: Stub QueryApplicationPlayStatistics
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Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 -05:00
greggameplayer
9294b33670
correct the implementation of RGBA16UI
2019-11-14 21:37:39 +01:00
bunnei
8b00786082
Merge pull request #3089 from SciresM/play_statistics
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Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 -05:00
bunnei
6e07299a30
Merge pull request #3093 from lioncash/mbedtls
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core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
bunnei
df6a935176
Merge pull request #3092 from lioncash/util
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key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 -05:00
Fernando Sahmkow
4a04b280b6
Shader_IR: Implement TXD instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
1e7d9a00c0
Shader_IR: Implement FLO instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
f16569c198
Shader_Bytecode: Add encodings for FLO, SHF and TXD
2019-11-14 11:15:26 -04:00
Fernando Sahmkow
af3959b343
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
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shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
97eb1ac92c
Merge pull request #3107 from lioncash/hashable
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common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 -03:00
Rodrigo Locatti
6953c0c0ae
Merge pull request #3104 from lioncash/xts
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xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 -03:00
Lioncash
3d058baa19
common/hash: Remove unused HashableStruct
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This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
ReinUsesLisp
7f96981221
maxwell_3d: Fix stencil_back_func_mask offset
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stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue.
2019-11-13 16:35:17 -03:00
Rodrigo Locatti
e14e8eec07
Merge pull request #3103 from lioncash/cfunc
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common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 -03:00
Lioncash
0efebc48a4
xts_archive: Remove redundant std::string constructor
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We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash
98259244d7
common_funcs: silence sign-conversion warnings in MakeMagic()
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We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00