Lioncash
87d2b00a54
service: Update function tables
...
Keeps the function tables up to date.
Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
bunnei
2e421722ff
kernel: events: Remove ResetType::Automatic.
...
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
David Marcec
8b411a5788
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
297fd9b77c
Deglobalize System: Nim
2019-09-22 16:30:34 +10:00
Lioncash
2ed0b572f9
core/kernel/object: Rename ResetType enum members
...
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Zach Hilman
dbe61d917c
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
9678539f79
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
David Marcec
79d3492cee
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
2018-11-26 17:06:13 +11:00
Lioncash
be42b76929
nim: Add the basic skeleton of the nim:eca service
...
Added based off information provided by Switchbrew
2018-10-19 03:46:18 -04:00
Lioncash
d84e6839ad
service: Add missing headers inclusions where applicable
...
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
David Marcec
8fb100668c
Removed unneeded event clear
2018-09-20 15:16:08 +10:00
David Marcec
98faeb418b
Implemented NTC & IEnsureNetworkClockAvailabilityService
...
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash
8989a50b24
service: Add the nim services
...
Adds the skeleton for the nim services based off information from Switch
Brew.
2018-07-26 02:47:06 -04:00
bunnei
e69575a2bf
hle: Remove a large amount of 3ds-specific service code.
2017-10-10 17:32:14 -04:00
Subv
ab1a8d9dc9
Services/NIM: Implement CheckForSysUpdateEvent.
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Implementation verified by reverse engineering.
This lets the Home Menu boot without crashing on startup.
2017-09-30 13:21:45 -05:00
Yuri Kunde Schlesner
560f612132
Service: Remove unnecessary includes from service.h
...
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
noah the goodra
4f814079ad
NWM changed to NIM
2017-02-13 18:34:01 -06:00
Lioncash
d23dec54b4
nim: Update function tables
...
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Yuri Kunde Schlesner
45751915a0
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
e4393f7ff2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
0e23caf9fd
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
7e8d205414
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Lioncash
c731d31b7c
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
58a100d3b7
services: Update some function tables
2015-12-30 11:29:21 -05:00
purpasmart96
7933dbe6a0
Services: Continue separation of services into their own folders
2015-06-11 20:41:59 -07:00