ReinUsesLisp
508f733087
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
ReinUsesLisp
bd71335f9e
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
ReinUsesLisp
5ab5394043
float_set_predicate: Add missing negation bit for the second operand
2019-08-27 21:57:43 -03:00
Weiyi Wang
0a4321bfe1
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
f9dc460a0f
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
ReinUsesLisp
bd45a7cb9c
shader_ir: Implement VOTE
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Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
748549ba07
Buffer Cache: Adress Feedback.
2019-08-21 12:14:27 -04:00
Fernando Sahmkow
f5483328df
Buffer_Cache: Implement flushing.
2019-08-21 12:14:26 -04:00
Fernando Sahmkow
d35efd776d
Buffer_Cache: Implement barriers.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
00fc8787fa
Buffer_Cache: Optimize and track written areas.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
1dd8055d25
BufferCache: Rework mapping caching.
2019-08-21 12:14:24 -04:00
Fernando Sahmkow
4ce187f5b7
Buffer_Cache: Fixes and optimizations.
2019-08-21 12:14:23 -04:00
Fernando Sahmkow
d10aaa9768
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
bunnei
83a0753d7d
Merge pull request #2748 from FernandoS27/align-memory
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VM_Manager: Align allocated host physical memory to 256bytes
2019-08-21 12:10:10 -04:00
bunnei
c4778ac445
Merge pull request #2769 from FernandoS27/commands-flush
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GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
87202e0d36
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
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half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
2d3537c7a4
Merge pull request #2753 from FernandoS27/float-convert
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
d2e2753a45
Merge pull request #2773 from lioncash/test-unused
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yuzu-tester/yuzu: Remove unused variable
2019-08-21 10:27:29 -04:00
ReinUsesLisp
161beb25be
renderer_opengl: Implement RGB565 framebuffer format
2019-08-21 02:28:31 -03:00
ReinUsesLisp
e2e3b00808
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
ReinUsesLisp
2afd38f500
renderer_opengl: Use VideoCore pixel format
2019-08-21 02:16:40 -03:00
ReinUsesLisp
53c7dcbdef
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
bunnei
0816c15261
Merge pull request #2747 from lioncash/audio
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service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei
1a5230d038
Merge pull request #2778 from ReinUsesLisp/nop
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shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
aed484f0b8
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
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decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe
9bf0fccae2
Merge pull request #2789 from jroweboy/quickfix
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Fixup! #2772 missed this one file
2019-08-16 21:47:20 -06:00
James Rowe
654ab0e39c
Fixup! #2772 missed this one file
2019-08-16 21:24:17 -06:00
James Rowe
7b4dca2f30
Merge pull request #2766 from FearlessTobi/port-4849
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Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
3e90b430ab
Merge pull request #2772 from lioncash/ui
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
63bfc6e85c
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp
c6723d0fdc
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
e3b7d4b80f
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
Silent
da9d9d9acb
Qt: Fixed behaviour of buttons by connecting functors to correct signals
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Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Flame Sage
9f1234bd0a
Merge pull request #2770 from DarkLordZach/azure-pr-fix
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ci: Fix Azure PR Builds
2019-08-01 22:04:21 -04:00
Zach Hilman
643d5361b0
Correct apt permissions
2019-08-01 21:33:53 -04:00
Zach Hilman
6286f5bc18
Upgrade PIP version with APT
2019-08-01 21:29:27 -04:00
Zach Hilman
6511b75458
Upgrade pip version
2019-08-01 21:23:17 -04:00
Zach Hilman
fc94809db8
Add missing dot
2019-08-01 21:09:11 -04:00
Lioncash
10d28559b0
yuzu-tester/yuzu: Correct format string
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Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash
e91470afe3
yuzu-tester/yuzu: Remove unused variable
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Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Zach Hilman
64923c7cc6
ci: Fix Azure PR Builds
2019-07-28 14:21:18 -04:00
Fernando Sahmkow
18602b9498
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
6260d0f6e3
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
86ed0b5d90
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
Fernando Sahmkow
bb395148ed
MaxwellDMA: Fixes, corrections and relaxations.
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
683ee064a4
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
aae1996e27
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
9b5628bdee
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
48e08791ae
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
2b530cef38
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00