Commit Graph

8248 Commits

Author SHA1 Message Date
bunnei
34af1d3f71 Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
ea90c1d988 Merge pull request #1132 from Subv/gl_FragDepth
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
db27fcf056 Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
7d51cccf37 Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
45f70535cd renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
ae83749352 Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
7b5b566ad3 service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
16306724fe gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
d4cf3fb83c Shaders: Implement depth writing in fragment shaders.
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
053f260344 Merge pull request #1126 from lioncash/telem
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
d2b38701e7 Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
784a3815b9 Merge pull request #1106 from Subv/multiple_rendertargets
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
70f208e214 shader_bytecode: Replace some UNIMPLEMENTED logs. 2018-08-20 21:53:49 -04:00
bunnei
b65645db21 gl_shader_decompiler: Implement Texture3D for TEXS. 2018-08-20 21:53:18 -04:00
bunnei
cab7f83e44 gl_shader_decompiler: Implement TextureCube for TEX. 2018-08-20 21:53:00 -04:00
bunnei
ad378aa993 Merge pull request #1130 from Subv/tex_2d
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
f94feb326e Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
66e9a44732 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 2018-08-20 20:44:56 -05:00
bunnei
fff56523d1 Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
bunnei
c7bdfa1729 Merge pull request #1125 from bunnei/update-dynarmic
externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 -04:00
Lioncash
5f3e4e3061 romfs_factory: Remove unnecessary includes and use forward declarations where applicable
Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
8b6ed2b970 Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
James Rowe
1178f77225 Merge pull request #1127 from yuzu-emu/revert-838-port-3616
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 -06:00
Zach Hilman
3b1fcf852f Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"" 2018-08-20 20:13:28 -04:00
Lioncash
58f9ca938d telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
bunnei
fcef6838e7 externals: Update dynarmic to a42f301c. 2018-08-20 19:50:49 -04:00
Lioncash
c8585823a1 acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
39539210a8 acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
4510ebe526 acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
84985796b4 acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
5efc92d5db profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
d67dcf3525 profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
6d000d73c8 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
be16d99ac3 profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
eeb5aa9105 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
e72c332ca6 profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
55aae0d219 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
a5ae98bd53 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Subv
ccc23f5ff6 GPU: Implemented the logic op functionality of the GPU.
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
bunnei
8e62a49269 Merge pull request #1064 from lioncash/telemetry
common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Subv
e884f027d3 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
Lioncash
5be9d89c08 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Subv
76d86d49d7 GPU: Added registers for the logicop functionality. 2018-08-20 18:42:36 -05:00
Lioncash
22e9614914 renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.

Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:

// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();

// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
fearlessTobi
a7f812b08f Port #3353 from Citra 2018-08-21 01:14:06 +02:00
Subv
9aff7c35cf Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Zach Hilman
03a9dbe066 registration: Add Data_Unknown5 NCAContentType 2018-08-20 17:34:18 -04:00
Lioncash
e88505103d profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
Subv
ffacf20c09 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 2018-08-20 15:20:35 -05:00
Subv
ac364c915b Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00