bunnei
3eb75d6501
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei
115b2dc93a
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei
0c7af1ce5b
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo
16bd4641b4
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
Lioncash
cc7415272c
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
Lioncash
01d35b3356
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
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This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
bunnei
8142257c33
Merge pull request #988 from lioncash/color
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common/color: Minor cleanup
2018-08-09 00:37:32 -04:00
bunnei
538e011412
Merge pull request #977 from bunnei/bgr565
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash
5f24e4c716
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash
b803ee2e4a
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
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resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
David Marcec
6b1599d4b7
Don't add user if the uuid already exists
2018-08-09 13:30:58 +10:00
bunnei
51b08c6546
Merge pull request #987 from lioncash/vec
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vector_math: Use variable template version of is_signed in Vec classes
2018-08-08 23:30:40 -04:00
bunnei
12aaf984fe
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei
8597e4627b
maxwell_to_gl: Implement PrimitiveTopology::Points.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei
75dce42751
gl_shader_decompiler: Declare predicates on use.
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- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
bunnei
28727b5b31
maxwell_3d: Ignore macros that have not been uploaded yet.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
Lioncash
a123241054
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
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This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei
c0c64099ed
Merge pull request #982 from bunnei/stub-unk-63
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gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
Zach Hilman
3e349599b6
vfs: Fix documentation
2018-08-08 21:45:04 -04:00
bunnei
b2ee91f77f
Merge pull request #986 from mailwl/acc-loadimage
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Service/Account: stub LoadImage function
2018-08-08 21:21:06 -04:00
Zach Hilman
c25420723e
vfs: Fix typo in VfsFilesystem docs
2018-08-08 21:18:45 -04:00
Zach Hilman
b59227654e
file_util: Use enum instead of bool for specifing path behavior
2018-08-08 21:18:45 -04:00
Zach Hilman
ad00427e6a
loader: Remove unused IdentifyFile overload
2018-08-08 21:18:45 -04:00
Zach Hilman
4b09ec71d9
vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
2018-08-08 21:18:45 -04:00
Zach Hilman
5a358ac6b2
file_sys: Add missing include in savedata_factory
2018-08-08 21:18:45 -04:00
Zach Hilman
9568ba4e3b
core: Port core to VfsFilesystem for file access
2018-08-08 21:18:45 -04:00
Zach Hilman
9aaeaec049
vfs: Add unreachable assert to file permissions converter
2018-08-08 21:18:45 -04:00
Zach Hilman
97e9e12c5f
vfs: Add RealVfsFilesystem implementation
2018-08-08 21:18:45 -04:00
Zach Hilman
1bd49bc69b
file_util: Add platform-specific slash option to SanitizePath
2018-08-08 21:18:45 -04:00
Zach Hilman
9a3cf83e2d
vfs: Add VfsFilesystem interface and default implementation
2018-08-08 21:18:45 -04:00
Zach Hilman
b675c14594
filesystem: Remove unnecessary if conditions
2018-08-08 21:18:45 -04:00
bunnei
c5a1111f28
gl_rasterizer: Do not render when no render target is configured.
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- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei
034446e75d
Merge pull request #976 from bunnei/shader-imm
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gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei
793c43a5d3
Merge pull request #981 from bunnei/cbuf-corrupt
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maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei
6135774c07
Merge pull request #978 from bunnei/fixioctl
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nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 19:16:14 -04:00
Lioncash
77b0152de7
fsp_srv: Use std::string_view's copy() function instead of strncpy()
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Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
2018-08-08 18:51:52 -04:00
Lioncash
0449dd1b1a
fsp_srv: Emplace entries first when building index instead of emplacing last
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The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.
Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.
Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
2018-08-08 18:51:41 -04:00
bunnei
f4440fc2d1
Merge pull request #985 from bunnei/rt-r11g11b10
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gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
bunnei
3354a5f1d6
Merge pull request #979 from bunnei/vtx88
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maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei
988455b48d
Merge pull request #975 from bunnei/am-stub
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am: Stub SetScreenShotImageOrientation.
2018-08-08 16:46:45 -04:00
Lioncash
1b56201fb5
common/logging: Add missing service log categories
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These weren't added when the services were introduced.
2018-08-08 16:46:28 -04:00
bunnei
b6b67dafd4
Merge pull request #980 from bunnei/fix-logs
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renderer_opengl: Use trace log in a few places.
2018-08-08 16:45:42 -04:00
Lioncash
e67e686df1
common/color: Remove unnecessary const qualifiers on return types
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These are just superfluous and not necessesary
2018-08-08 16:17:41 -04:00
Lioncash
77653e4987
common/color: Get rid of undefined behavior
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Gets rid of type punning via reinterpret_cast within functions. Instead,
we use memcpy to transfer the contents across types.
2018-08-08 16:14:37 -04:00
Lioncash
d77dd63f7a
vector_math: Use variable template version of is_signed in Vec classes
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Same behavior, less code
2018-08-08 15:53:42 -04:00
bunnei
a2fe8ca724
Merge pull request #966 from lioncash/modernize
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common: Convert type traits templates over to variable template versions where applicable
2018-08-08 15:28:34 -04:00
bunnei
098bb11deb
Merge pull request #850 from DarkLordZach/icon-meta
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Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
bunnei
5d526f96dd
Merge pull request #968 from lioncash/vec
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vector_math: Minor cleanups
2018-08-08 12:00:13 -04:00
bunnei
2cffb20787
Merge pull request #969 from lioncash/lz4
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externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
2018-08-08 11:59:14 -04:00
bunnei
f7aefa8d12
Merge pull request #958 from lioncash/nv-global
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nvdrv: Get rid of global std::weak_ptr
2018-08-08 11:58:45 -04:00