Commit Graph

19 Commits

Author SHA1 Message Date
wwylele
827a1616b3 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
Yuri Kunde Schlesner
a06a119de1 VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
923814f99e VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
4b0034dcd8 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
f56a58b1e1 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
45751915a0 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
e4393f7ff2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
7e8d205414 Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel
631bae020f Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Emmanuel Gil Peyrot
d6164b8022 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
8c337f1d29 Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
Dwayne Slater
141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Yuri Kunde Schlesner
c922298b37 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Lioncash
2cd98a45cb video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
Subv
f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
Subv
018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 2015-08-31 07:02:30 -05:00
bunnei
c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
Yuri Kunde Schlesner
e130dac7de Videocore: Don't reinitialize register name map on every query
This greatly speeds up the command list debug widget.
2015-07-26 10:10:10 -03:00
bunnei
1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00