ReinUsesLisp
69c344a1a5
textures: Fix texture buffer size calculation
2019-07-18 01:07:08 -03:00
ReinUsesLisp
01ec2e92c5
gl_texture_cache: Do not set texture parameters to buffers
2019-07-18 01:06:26 -03:00
ReinUsesLisp
37e42e8bdb
gl_texture_cache: Add missing break in CreateTexture
2019-07-18 01:04:18 -03:00
David
9597f45142
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow
52981253e4
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
505617bb4b
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
660256ce36
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
fbfbda001d
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
552a766968
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
6c6aee8869
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
211ef52f26
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
03a41973b7
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
9de396dac1
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
d4b1ecaf43
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
c54e59ef0f
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
b3e84a26a7
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
82b011099c
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash
df08ca3105
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
38c4737ace
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
19cd721712
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
96ca3ce919
Shader_Ir: Correct tracking to track from right to left
2019-07-16 15:06:59 -04:00
Fernando Sahmkow
8ff3bfe132
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
a51f8b8a31
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2ac9790f9c
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 -03:00
ReinUsesLisp
d0c81afcbf
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 -03:00
ReinUsesLisp
4df0101124
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
6a60c09534
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 -03:00
ReinUsesLisp
a21aac2899
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
690fbc93e1
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
0fc022281a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
39736b1d5d
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei
224398dd13
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
35a535261e
Texture_Cache: Address Feedback
2019-07-14 17:42:39 -04:00
Fernando Sahmkow
7970459c77
Texture_Cache: Remove some unprecise fallback case and clang format
2019-07-14 12:00:32 -04:00
Fernando Sahmkow
d5153bfa70
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
2019-07-14 12:00:31 -04:00
Fernando Sahmkow
8a783dee38
GPU: Add a microprofile for macro interpreter
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
c0c524fbf6
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
7f6d2c7410
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 -04:00
Fernando Sahmkow
7fb2d1df04
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 -04:00
Fernando Sahmkow
38ca37c72d
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow
440bf276ed
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Flame Sage
65e857c3f3
Merge pull request #2730 from DarkLordZach/master
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Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
Zach Hilman
1d1d02a2bf
Finalize Azure Pipelines Definitions
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d
2019-07-13 21:34:40 -04:00
Lioncash
fabb31214f
core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
Zach Hilman
c7d1ad415d
Merge pull request #2725 from ogniK5377/mult-audbuffer
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"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
David Marcec
578815daa0
Clang format
2019-07-13 01:49:32 +10:00
David Marcec
91a4e25428
Addressed issues
2019-07-13 01:35:40 +10:00
David Marcec
829f81dc59
"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire
76895e853c
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 -07:00
bunnei
01ea7b8bbe
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00