Fernando Sahmkow
c0c524fbf6
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
7f6d2c7410
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 -04:00
Fernando Sahmkow
7fb2d1df04
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 -04:00
Fernando Sahmkow
38ca37c72d
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow
440bf276ed
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Flame Sage
65e857c3f3
Merge pull request #2730 from DarkLordZach/master
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Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
Zach Hilman
1d1d02a2bf
Finalize Azure Pipelines Definitions
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d
2019-07-13 21:34:40 -04:00
Lioncash
fabb31214f
core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
Zach Hilman
c7d1ad415d
Merge pull request #2725 from ogniK5377/mult-audbuffer
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"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
David Marcec
578815daa0
Clang format
2019-07-13 01:49:32 +10:00
David Marcec
91a4e25428
Addressed issues
2019-07-13 01:35:40 +10:00
David Marcec
829f81dc59
"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire
76895e853c
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 -07:00
bunnei
01ea7b8bbe
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp
7a04c8be5d
gl_shader_decompiler: Fix gl_PointSize redeclaration
2019-07-11 16:10:59 -03:00
bunnei
a2848eecf9
Merge pull request #2717 from SciresM/unmirror_memory
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Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei
5eeb5d6143
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
bunnei
a32edceec5
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
Lioncash
f07fa30f2d
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
6f4375196f
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash
676bdfd602
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
d46e857f64
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire
129bfd186d
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp
9645a06626
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 -03:00
Flame Sage
91a1389b55
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
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Add Repository Sync Pipeline
2019-07-10 22:22:04 -04:00
Zach Hilman
6501173028
Add Repository Sync Pipeline
2019-07-10 22:18:32 -04:00
bunnei
eeb238d228
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
0be35f9656
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
849907d8c8
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
c8ccd72064
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
7931b39707
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
6ebcaeda02
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman
923b584082
system_archive: Add open-source reimplementation of MiiModel data
2019-07-10 07:21:36 -04:00
Zach Hilman
fa95086749
mii: Handle logging of unknown database source
2019-07-10 07:07:24 -04:00
Flame Sage
22d22377d3
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
1ed66ebf2c
Add Pipeline Definitions
2019-07-09 22:17:56 -04:00
Flame Sage
4c843c4fd3
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
072eae6ae4
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
b7be1a96a1
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
Fernando Sahmkow
edbdde04f3
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
238a8df26e
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
833739795a
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
2cc6a2ddb7
control_flow: Address feedback.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
a64f898bfa
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 -04:00
Fernando Sahmkow
916edc00cb
shader_ir: Correct max sizing
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
51b2b4bcaf
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
200a07346c
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
c9fd0bae69
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
819251d7af
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
27f93582e8
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00