ReinUsesLisp
361ec8f437
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ef031be48f
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp
03ec633b5f
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
ReinUsesLisp
63b03c09c5
gl_shader_disk_cache: Guard reads and writes against failure
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ba1e12d08d
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 -03:00
ReinUsesLisp
8157cbfe61
gl_shader_disk_cache: Pass return values returning instead of by parameters
2019-02-06 22:23:40 -03:00
ReinUsesLisp
f3ac45968f
gl_shader_disk_cache: Compress program binaries using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
0372b5d962
gl_shader_disk_cache: Compress GLSL code using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
cd153949b2
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
ReinUsesLisp
525816f0f7
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
ReinUsesLisp
0ffe489806
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
2019-02-06 22:20:57 -03:00
ReinUsesLisp
61f4448efd
gl_shader_cache: Refactor to support disk shader cache
2019-02-06 22:20:57 -03:00
ReinUsesLisp
da01742a9d
gl_shader_disk_cache: Add transferable cache invalidation
2019-02-06 22:20:57 -03:00
ReinUsesLisp
86f8044633
gl_shader_disk_cache: Add precompiled load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
e5e28c0cac
gl_shader_disk_cache: Add precompiled save
2019-02-06 22:20:57 -03:00
ReinUsesLisp
9439c61410
gl_shader_disk_cache: Add transferable load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
8dc54d50f3
gl_shader_disk_cache: Add transferable stores
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a0bbf82664
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
2019-02-06 22:20:57 -03:00
ReinUsesLisp
e405aca500
gl_shader_disk_cache: Add file and move BaseBindings declaration
2019-02-06 22:20:57 -03:00
ReinUsesLisp
1c5e324027
gl_shader_decompiler: Remove name entries
2019-02-06 22:20:57 -03:00
ReinUsesLisp
dd41f3a1e5
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
ReinUsesLisp
b309f232f9
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 -03:00
ReinUsesLisp
fdcf2a00be
file_util: Add shader directory
2019-02-06 22:20:57 -03:00
ReinUsesLisp
90099b1919
shader_decode: Implement LDG and basic cbuf tracking
2019-02-06 22:20:57 -03:00
bunnei
b2abe18ce9
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
5414372567
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
Dimitri ALBORA
ade5a90948
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory
2019-02-06 19:07:35 +01:00
bunnei
77f0193566
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
250c23dd65
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
1022e825db
Merge pull request #2087 from lioncash/const
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service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 -05:00
bunnei
2b92f5be77
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
6a25bdb9b8
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
Lioncash
a921d01aaf
service/nvflinger,service/vi: Handle failure cases with exposed API
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Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
bunnei
7ad70a8779
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
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video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
xperia64
5635c03c17
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
82a1fdeca4
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
Lioncash
288963c497
service/nvflinger: Mark FindVsyncEvent() as a const member function
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This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 -05:00
Lioncash
d0ef84e0d7
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
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This was missed within #2075 . Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
bunnei
f948b53db8
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp
4293ed2c8a
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 04:32:06 -03:00
bunnei
6071201d9d
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M
36086fddaa
Update src/video_core/engines/shader_bytecode.h
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com >
2019-02-03 21:27:26 -04:00
Fernando Sahmkow
59a9ee0096
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
ReinUsesLisp
011f2e1f86
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 -03:00
ReinUsesLisp
eeb4ed4d60
shader/track: Search inside of conditional nodes
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
53ef55ca10
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
cd8522fcd2
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
8e21c861e2
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
ReinUsesLisp
b5d6e8c9d5
maxwell_3d: Allow sampler handles with TSC id zero
2019-02-03 04:58:40 -03:00
ReinUsesLisp
cca59a2e08
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00