Lioncash
43dd47fea9
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
2018-11-14 17:13:17 -05:00
Lioncash
ecd8c1cb50
profile_manager: Move UUID Format function definitions into the cpp file
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Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
6920540263
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
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svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
bunnei
e89fb0daa9
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
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gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
4594733084
Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
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qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei
3ad0686dad
Merge pull request #1685 from lioncash/base
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video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei
c09f450046
Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
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engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei
56757a1653
Merge pull request #1680 from lioncash/mem
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei
7dda62e8c4
Merge pull request #1682 from lioncash/audio
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hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
990cf64924
Merge pull request #1683 from lioncash/typo
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audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei
dee482c94f
Merge pull request #1608 from DarkLordZach/save-data-reader
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Zach Hilman
9f8c021624
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Lioncash
230d9edbef
video_core/renderer_base: Remove GL include from the renderer base class files
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Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash
cd1a046bc3
hle/audren_u: Implement Get/SetRenderingTimeLimit
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
a4c1c78d7c
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 13:32:13 -05:00
Lioncash
fc25dafce4
vm_manager: Unstub GetTotalHeapUsage()
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
869d3c975f
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
e455a445ef
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
Frederic L
16387fcb2c
gl_rasterizer: Minor cleanup
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Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
bunnei
73d27df380
Merge pull request #1628 from greggameplayer/Texture2DArray
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Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
20e4824221
Merge pull request #1670 from DarkLordZach/deterministic-rng
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csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
57d4378340
Merge pull request #1665 from ogniK5377/GetClockSnapshot
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
5690917d77
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
greggameplayer
d4382aa657
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
f3fc953c08
Merge pull request #1650 from FreddyFunk/cast
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yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
0cf064f0c2
Merge pull request #1674 from FearlessTobi/fullscreen-fix
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
b19357854a
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
3bcc9248cd
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
59d114ffef
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
bunnei
bf590e6871
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
002eb1ea01
Merge pull request #1652 from FreddyFunk/static-cast
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configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
7a31023d03
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
e522179904
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
151f7008be
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
3f0d856661
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
2c5d05ac24
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
bunnei
85f3007e88
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c02fc5a891
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
2b1f1bceae
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
5a2c312095
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
9e4f4c8197
Merge pull request #1656 from ogniK5377/message-queue
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Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
2f728ac4d8
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
7ec7ec2b5a
Added ToPosixTime & ToPosixTimeWithMyRule
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Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
3b8490507f
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
eb16b2dd8c
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
ee394faaad
Implement GetClockSnapshot
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Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
64e366860f
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
530f2bdfb2
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
10963d7bdf
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
2e41c511d8
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00