Commit Graph

12197 Commits

Author SHA1 Message Date
ReinUsesLisp
3a217e1c20 gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
ReinUsesLisp
57909b17e6 gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
9483b8e09a shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
Rodrigo Locatti
112994bb0c Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
bunnei
d477b453c9 Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
ReinUsesLisp
c9261f0995 gl_shader_decompiler: Initialize gl_Position on vertex shaders 2020-03-12 23:31:06 -03:00
Fernando Sahmkow
e3225bc968 Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
197ddccfe4 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
f48ea94e29 gl_shader_decompiler: Add missing {} on smem GLSL emission 2020-03-12 21:50:37 -03:00
bunnei
57b8f3fb25 Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
ef529024e3 Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
d61154dbd1 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 -04:00
ReinUsesLisp
0e98aa1e1c gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
7b1a7b3f3b Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
880207fc0e framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
d45d8c6d54 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
3d71c29e14 Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
38db8295db gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
ReinUsesLisp
1a169c6db6 engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
ReinUsesLisp
da61974a28 shader/registry: Address feedback 2020-03-09 18:40:53 -03:00
ReinUsesLisp
2fa67e23da gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
ReinUsesLisp
048d260e9a gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
147566a26f const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
80b47975eb yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
ReinUsesLisp
2ce5429def gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
18575325bc shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
ReinUsesLisp
f7ff589e00 shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
0f74f984cd video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
ReinUsesLisp
5e232bf82d gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
a8147865a1 Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
30ce04cd18 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
1aa41ab75d cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
d95adb7799 Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
1ad3f40316 vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
6631f88213 Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
72267ff3ac vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp
c2df775f98 maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
bunnei
b193816e73 Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
7a90b0b16a Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
31786ad3d1 Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
1d29b8db3f Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
cdf8f3354b Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
d70aabc72d input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
bunnei
0baf8703a3 Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
58c864a5ed Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
7d70f325ab input/udp - Dont log on invalid packet received 2020-03-03 19:52:16 -07:00
bunnei
a19e6e2f0c core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 -05:00
bunnei
5bb8e8ed9c core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
bunnei
5d4d5677bb core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
bunnei
1d5a095c0b core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 -05:00