Commit Graph

4526 Commits

Author SHA1 Message Date
bunnei
340d374a6e qt: Update about dialog to show license for GPLv2 only.
Fixes #6.
2018-01-14 17:27:40 -05:00
bunnei
b5d35745eb shared_memory: Minor fixes and cleanup. 2018-01-14 17:20:55 -05:00
bunnei
11592f2def svc: Implement svcMapSharedMemory. 2018-01-14 17:20:55 -05:00
bunnei
8921c950cd kernel: Increase default stack size to 64K. 2018-01-14 17:20:55 -05:00
Jannik Vogel
16bf116930 Remove Surface Viewer stub 2018-01-14 20:12:03 +01:00
bunnei
02a8598b68 Merge pull request #4 from spycrab/aboutdialog
Implement "About" dialog
2018-01-14 13:21:12 -05:00
spycrab
290b17ae15 Implement "About" dialog 2018-01-14 19:15:45 +01:00
Thog
20505a7cb7 Add missing FileType declarations in GuessFromExtension and GetFileTypeString 2018-01-14 19:00:16 +01:00
James Rowe
6d444e88bb yuzu qt copy windows deps renamed 2018-01-13 21:17:42 -07:00
MerryMage
6d71d8fcf1 Minor cleanup 2018-01-13 23:56:18 +00:00
MerryMage
2d5040ae80 macOS: Update Info.plist 2018-01-13 23:11:51 +00:00
James Rowe
fbf0189f45 Add new icons and fix up the linux paths for install 2018-01-13 15:40:57 -07:00
MerryMage
0a51f44c08 Update dynarmic to bc73004
bc73004 a64_merge_interpret_blocks: Remove debug output
4e656ed tests/A64: Randomize PSTATE.<NZCV>
fd9530b A64: Optimization: Merge interpret blocks
3c9eb04 testenv: Use format constants
324f3fc tests/A64: Unicorn interface fixes
98ecbe7 tests/A64: Fuzz against unicorn
b1d38e7 tests/A64: Move TestEnvironment to own header
5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate
b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31
64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers
1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64
edadeea A64 inferface: Use two argument static_assert
9ab1304 A64: Add ExceptionRaised IR instruction
6843eed Update readme
7438d07 A64/translate: Add TranslateSingleInstruction function
2018-01-13 22:38:57 +00:00
MerryMage
1ae627ad03 Fix build on macOS and linux 2018-01-13 22:38:52 +00:00
bunnei
fb384cf093 arm_unicorn: Log unmapped memory access address. 2018-01-13 16:24:05 -05:00
bunnei
35a12ded5f config: Default log filter to trace. 2018-01-13 16:23:12 -05:00
bunnei
17cc648277 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
James Rowe
bca1ec7744 Remove settings issues in sdl and fix a few files that broke in mingw 2018-01-12 19:11:05 -07:00
James Rowe
df658e57c6 Removing unused settings and yuzu rebranding 2018-01-12 19:11:05 -07:00
James Rowe
c620780dca Get yuzu sdl to start compiling 2018-01-12 19:11:04 -07:00
James Rowe
244f7dc4d5 Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
d7baa31a28 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
James Rowe
8f0a03a606 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
bunnei
9f0f28093e config: Default CPU core to Unicorn. 2018-01-12 21:05:37 -05:00
bunnei
956463e156 core: Gut out cryptop, since it doesn't compile with C++17. 2018-01-12 19:36:41 -05:00
MerryMage
b24e5bf4a4 configuration: Add cpu_core configuration option 2018-01-12 17:48:52 -05:00
MerryMage
78e267083d arm_dynarmic: Implement core 2018-01-12 17:48:29 -05:00
bunnei
5c9e5b7bf5 core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei
5a9711e1b8 renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. 2018-01-11 22:32:44 -05:00
bunnei
fba59d4826 nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei
6b2f7f9307 nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei
8a7df5e17b core: Fix recent GCC build breaks. 2018-01-11 22:24:09 -05:00
bunnei
8fe0b7211f svc: Implement GetSystemTick. 2018-01-11 21:59:31 -05:00
bunnei
7e77ca1f6b nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
bunnei
defb61cf38 renderer_opengl: Support rendering Switch framebuffer. 2018-01-10 23:28:59 -05:00
bunnei
704f4da933 render_base: Add a struct describing framebuffer metadata. 2018-01-10 23:28:56 -05:00
bunnei
03c44d6ded renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. 2018-01-10 23:28:53 -05:00
bunnei
5b5751b905 renderer_opengl: Update DrawScreens for Switch. 2018-01-10 23:28:49 -05:00
bunnei
dd416edc5a CMakeLists: Add framebuffer_layout.cpp. 2018-01-10 23:28:46 -05:00
bunnei
5cff0b094a frontend: Update for undocked Switch screen layout. 2018-01-10 23:28:43 -05:00
Subv
bef496b7d0 NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00
Subv
a7beb889ad VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-10 23:28:36 -05:00
bunnei
8dd74b7185 vi: Use new CoreTiming::EventType 2018-01-10 23:28:33 -05:00
Subv
c154af8fd9 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
ea026a9aae NV: Determine what buffer to draw for each layer of each display.
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.

Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv
f2aa714919 NV: Signal all display's vsync event 60 times per second. 2018-01-10 23:28:22 -05:00
Subv
32b57fa893 NV: Give each display its own vsync event. 2018-01-10 23:28:19 -05:00
Subv
bbe38a34c8 NV: Keep track of Displays, Layers and BufferQueues in nvflinger. 2018-01-10 23:28:16 -05:00
Subv
61c6ce89d4 IPC: Allow passing arguments to the Interfaces when using PushIpcInterface 2018-01-10 23:28:13 -05:00
Subv
cf817c45f9 NV: Implemented (with stubs) the vi:m service and some of its subservices.
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00