Commit Graph

12379 Commits

Author SHA1 Message Date
David Marcec
6c38042b2d IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
bd66eb1ad1 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
921837a628 Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
fff2c2cb19 Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
0385b146d9 Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
c94aae005d addressed issues 2019-07-08 14:51:40 +10:00
David Marcec
46a46c2aed addressed issue 2019-07-08 14:49:16 +10:00
bunnei
b1e516b617 Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
aefb66f27d Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
ReinUsesLisp
2123f1f618 gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire
a48473446f Remove unused member function declaration 2019-07-07 13:02:41 -07:00
Michael Scire
3b3593d55b physmem: add helpers, cleanup logic. 2019-07-07 12:55:30 -07:00
Hexagon12
fcfd9659b6 Merge pull request #2694 from FearlessTobi/patch-1
Delete decode_integer_set.cpp
2019-07-07 22:43:45 +03:00
Tobias
746b396d4f Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
Michael Scire
69e56e2f77 clang-format fixes 2019-07-07 12:08:29 -07:00
ReinUsesLisp
4f7a1d9d13 shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
Michael Scire
0407687c41 address review commentary 2019-07-07 11:48:11 -07:00
Michael Scire
a28e8595fd Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash
e913258cd9 kernel/process: Allocate the process' TLS region during initialization
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.

Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash
6f38d99a00 kernel/process: Move main thread stack allocation to its own function
Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash
fee56db809 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
eb1405fd4e video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
Lioncash
71c57a4399 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
ReinUsesLisp
b4c0911a03 vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman
8f52448aaa mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman
d331d3f0ee Merge pull request #2674 from lioncash/reporter
core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman
6167ff40dc Merge pull request #2677 from lioncash/assert
kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00
Zach Hilman
59981929a1 Merge pull request #2684 from SciresM/suspend_tick
am: Implement GetAccumulatedSuspendedTickValue
2019-07-06 21:19:20 -04:00
Michael Scire
dbed0744a8 clang-format fixes 2019-07-06 13:52:05 -07:00
Michael Scire
28b2deb1f5 am: Implement GetAccumulatedSuspendedTickValue 2019-07-06 12:13:34 -07:00
Lioncash
f1d490727c memory: Remove unused includes
These aren't used within the central memory management code, so they can
be removed.
2019-07-06 02:24:34 -04:00
Lioncash
3e8eeb6f03 memory: Remove unused PageTable forward declaration
This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash
cdaa9bb31b kernel/vm_manager: Rename 'new map' to 'stack'
Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
2019-07-06 02:24:30 -04:00
ReinUsesLisp
7b9c6240e5 buffer_cache: Avoid [[nodiscard]] to make clang-format happy 2019-07-06 01:17:05 -03:00
ReinUsesLisp
bda1d7461a buffer_cache: Try to fix MinGW build 2019-07-06 01:14:05 -03:00
ReinUsesLisp
bd5515fa96 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp
3e82006625 gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp
845138c067 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp
76e8bba4c7 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
319c1d0ce3 buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp
42ba8752d7 gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp
cb4cb56817 gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp
84c05ab49f gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp
6b602b3682 gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
866321dd5a gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp
f9dcac2992 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp
d7b579dfaa gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp
69195f1902 gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp
faf2dbe36a gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp
97ee3a26b6 gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00