bunnei
c1d8ea2f3a
Merge pull request #2397 from lioncash/thread-unused
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kernel/thread: Remove unused guest_handle member variable
2019-04-17 21:46:46 -04:00
bunnei
6cd95d7202
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
03512df149
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
Zach Hilman
97274c399e
web_browser: Make OpenPage non-const
2019-04-17 11:35:24 -04:00
Zach Hilman
aac685f05e
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
90cd802de3
main: Switch to AppletManager for frontend
2019-04-17 11:35:24 -04:00
Zach Hilman
01b0ed86c3
qt: Add dialog implementation of Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
31037a739a
general_backend: Move StubApplet and add backend PhotoViewer
2019-04-17 11:35:24 -04:00
Zach Hilman
8a44c20534
general_frontend: Add frontend scaffold for PhotoViewer applet
2019-04-17 11:35:24 -04:00
Zach Hilman
90c6b417de
frontend: Add frontend receiver for Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
034462da86
applets: Add Error applet
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Responsible for displaying error codes and messages
2019-04-17 11:35:24 -04:00
Zach Hilman
b5381e8193
applets: Port current applets to take frontend in constructor
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As opposed to using Core::System::GetInstance()
2019-04-17 11:35:24 -04:00
Zach Hilman
2a9b37537b
web_browser: Make OpenPage const
2019-04-17 11:35:24 -04:00
Zach Hilman
03316d1834
core: Remove specific applets in favor of AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
dd1f078f93
am: Delegate applet creation to AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
2f0fecb38c
applets: Add AppletManager class to control lifetime
2019-04-17 11:35:24 -04:00
Lioncash
e374a795f2
kernel/thread: Unify wait synchronization types
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
5b4eaf0a12
kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
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The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
2019-04-17 09:30:56 -04:00
Lioncash
264dd41a7c
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-17 06:44:34 -04:00
Lioncash
bb94cd8877
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
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The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
ae968480ec
yuzu/bootmanager: Remove unnecessary includes
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This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
ac75d450bd
yuzu/bootmanager: Resolve constructor initializer list warnings
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Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
24676c90d1
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
ede27d20f7
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
0963ce59d0
Merge pull request #2405 from lioncash/qt
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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
acdcde08d2
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei
59a66d4f4b
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
01fb502916
Merge pull request #2401 from lioncash/guard
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common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash
7fd5d188c3
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.
Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.
We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00
Lioncash
dfaef0b246
kernel/vm_manager: Remove usages of global system accessors
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Makes the dependency on the system instance explicit within VMManager's
interface.
2019-04-16 20:02:50 -04:00
Fernando Sahmkow
b783679b4f
Implement IsBlockContinous
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This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
a7b2e66f2b
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
ad3fdc477e
Use ReadBlockUnsafe for fetyching DMA CommandLists
2019-04-16 11:22:34 -04:00
Fernando Sahmkow
2e39c58e19
Document unsafe versions and add BlockCopyUnsafe
2019-04-16 10:11:35 -04:00
Fernando Sahmkow
f6b284349b
Use ReadBlockUnsafe for Shader Cache
2019-04-15 23:34:03 -04:00
Fernando Sahmkow
19b8f0cddf
Use ReadBlockUnsafe on TIC and TSC reading
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Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
4fdb5ec1e6
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-15 23:01:35 -04:00
Fernando Sahmkow
c3c7092565
Use WriteBlock and ReadBlock.
2019-04-15 22:42:34 -04:00
bunnei
fb9c2211bf
Merge pull request #2382 from lioncash/table
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service: Update service function tables
2019-04-15 21:46:15 -04:00
bunnei
33c24ef6df
Merge pull request #2393 from lioncash/svc
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kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
2019-04-15 21:43:56 -04:00
bunnei
1b1cb19b75
Merge pull request #2398 from lioncash/boost
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kernel/thread: Remove BoostPriority()
2019-04-15 21:42:16 -04:00
Fernando Sahmkow
705cf36a7f
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
ReinUsesLisp
530546de75
vk_shader_decompiler: Add missing operations
2019-04-15 21:32:57 -03:00
ReinUsesLisp
f9aeb94394
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
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Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
1fa64be144
gl_shader_decompiler: Fix MrgH0 decompilation
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GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
1371534704
shader_ir/decode: Implement half float saturation
2019-04-15 21:16:10 -03:00
ReinUsesLisp
646697ecda
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
2019-04-15 21:16:09 -03:00
ReinUsesLisp
4a73bb1dbb
renderer_opengl: Implement half float NaN comparisons
2019-04-15 21:13:26 -03:00
ReinUsesLisp
67e8827e2d
shader_ir: Avoid using static on heap-allocated objects
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Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
Fernando Sahmkow
6f74131938
Do some corrections in conversion shader instructions.
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Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00