Rodrigo Locatti
a4faba83f7
Merge pull request #2952 from lioncash/warning
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bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
b73c9753c1
Merge pull request #2955 from lioncash/allocator
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alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
1e4ea0a7de
alignment: Resolve allocator construction issues on debug
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This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
57edb2ebe9
alignment: Specify trait definitions within the allocator
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Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
c6b231f659
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
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gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
8f2d58fa70
gl_shader_disk_cache: Properly ignore existing cache
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
22cd7745fe
bcat/module: Silence truncation warnings
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We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
52305a322c
bcat: Take std::function instance by value in NullBackend's constructor
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Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
1a6fa1306c
bcat: In-class initialize ProgressServiceBackend's impl member
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Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
3d771da6ec
bcat: Make ProgressServiceBackend's constructor take a std::string_view
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Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
bunnei
9d5e4a82cd
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
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qt: Fix game name format error
2019-10-06 15:13:57 -04:00
Zach Hilman
77483c5eeb
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
Lioncash
d7e08ce6a5
bcat: Make ProgressServiceBackend's GetEvent() const
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This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
852cf3a330
boxcat: Silence an unused variable warning
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On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
81a4c52dda
core/core: Remove unused header
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This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
48fdbc7b15
core: Remove Core::CurrentProcess()
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This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
224547f56e
hle/service: Replace global system instance calls with instance-based ones
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Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
ca408db174
Merge pull request #2942 from ReinUsesLisp/clang-warnings
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Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
16097d887c
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
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ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Fernando Sahmkow
e495eafd97
Merge pull request #2944 from lioncash/ast
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video_core/shader: Minor changes
2019-10-05 12:02:51 -04:00
Lioncash
8d6abf47e5
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
efa845e21f
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
4933e82592
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
fe289ac768
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
f0d024f6a3
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
bc1fb41989
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
e41ea647f2
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
c0242dbaa9
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
b9304d4ca8
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
d29380b988
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
4000a891c7
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
70689f3d6a
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
72fb0051ea
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
e868c6d27e
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
Zach Hilman
159bb9fbf5
ci: Add version counter variable
2019-10-05 00:09:11 -04:00
ReinUsesLisp
a7da633bbe
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
b10a61ea66
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
e494fd9c0c
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
Fernando Sahmkow
c1cd4d9197
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
7d0d902b9b
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ea75ab2b22
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
255a65ade5
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
8c6a5855c1
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
8a8627f951
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
Fernando Sahmkow
f16a12ed01
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
a6b86a2c60
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
ccfb5e2f0b
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
ReinUsesLisp
7962368eda
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
b788c8d131
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
0070ee1d66
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00