Commit Graph

14030 Commits

Author SHA1 Message Date
Rodrigo Locatti
a4faba83f7 Merge pull request #2952 from lioncash/warning
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
b73c9753c1 Merge pull request #2955 from lioncash/allocator
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
1e4ea0a7de alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.

We simply need to provide a constructor to handle this case.

This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
57edb2ebe9 alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
c6b231f659 Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
8f2d58fa70 gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
22cd7745fe bcat/module: Silence truncation warnings
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
52305a322c bcat: Take std::function instance by value in NullBackend's constructor
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
1a6fa1306c bcat: In-class initialize ProgressServiceBackend's impl member
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
3d771da6ec bcat: Make ProgressServiceBackend's constructor take a std::string_view
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
bunnei
9d5e4a82cd Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
qt: Fix game name format error
2019-10-06 15:13:57 -04:00
Zach Hilman
77483c5eeb qt: Fix game name format error 2019-10-06 15:07:04 -04:00
Lioncash
d7e08ce6a5 bcat: Make ProgressServiceBackend's GetEvent() const
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
852cf3a330 boxcat: Silence an unused variable warning
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
81a4c52dda core/core: Remove unused header
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
48fdbc7b15 core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
224547f56e hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
ca408db174 Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
16097d887c Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Fernando Sahmkow
e495eafd97 Merge pull request #2944 from lioncash/ast
video_core/shader: Minor changes
2019-10-05 12:02:51 -04:00
Lioncash
8d6abf47e5 video_core/control_flow: Eliminate variable shadowing warnings 2019-10-05 09:14:27 -04:00
Lioncash
efa845e21f video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
4933e82592 video_core/ast: Unindent most of IsFullyDecompiled() by one level 2019-10-05 09:14:27 -04:00
Lioncash
fe289ac768 video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
f0d024f6a3 video_core/ast: Eliminate variable shadowing warnings 2019-10-05 09:14:26 -04:00
Lioncash
bc1fb41989 video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
e41ea647f2 video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
c0242dbaa9 video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
b9304d4ca8 video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
d29380b988 video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
4000a891c7 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
70689f3d6a Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
72fb0051ea qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
Zach Hilman
e868c6d27e common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
Zach Hilman
159bb9fbf5 ci: Add version counter variable 2019-10-05 00:09:11 -04:00
ReinUsesLisp
a7da633bbe maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
b10a61ea66 Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
e494fd9c0c GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow
c1cd4d9197 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow
7d0d902b9b Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ea75ab2b22 Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow
255a65ade5 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
8c6a5855c1 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
8a8627f951 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow
f16a12ed01 NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
Fernando Sahmkow
a6b86a2c60 GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
ccfb5e2f0b Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
ReinUsesLisp
7962368eda audio/audout_u: Change formatting for old clang-format versions 2019-10-04 23:51:56 +00:00
ReinUsesLisp
b788c8d131 yuzu/game_list_worker: Silence warnings 2019-10-04 23:41:22 +00:00
ReinUsesLisp
0070ee1d66 yuzu/game_list: Silence -Wswitch and -Wunused-variable 2019-10-04 23:41:22 +00:00