makigumo
c1a004a7ab
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
7950234c9a
vk_rasterizer: Fix vertex range assert
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End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
28a1ff8d10
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
5240c7aeb5
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
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- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
b020f7f43d
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
e1ea7bd455
Merge pull request #3508 from FernandoS27/page-table
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PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
1537f133eb
DirtyFlags: relax need to set render_targets as dirty
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The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
2a96c44862
Merge pull request #3500 from ReinUsesLisp/incompatible-types
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texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
6aa8811ca2
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
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texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
5feb82ba87
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
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video_core: Initial implementation of transform feedbacks
2020-03-14 09:48:15 -04:00
Fernando Sahmkow
cc21a46511
PageTable: move backing addresses to a children class as the CPU page table does not need them.
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This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
3fac5d340f
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
6bdfa16398
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
2520fe556f
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
b781a1f177
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
0963ca587f
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
cedc42ffc7
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
bc169493a2
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
49b60bbcbe
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
5232323571
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
917f04c83c
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
1b54135062
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
0b9e61002c
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
bcff942034
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
e5df534f68
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
6e0a053e2f
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
ReinUsesLisp
d32b3ec281
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
c6881ce37b
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
ReinUsesLisp
9fa70a264c
maxwell_3d: Add padding words to XFB entries
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Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
f97053bf28
gl_shader_decompiler: Fix implicit conversion errors
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
b369efabe1
vk_shader_decompiler: Fix implicit type conversion
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Co-Authored-By: Mat M. <mathew1800@gmail.com >
2020-03-13 18:33:05 -03:00
ReinUsesLisp
44c993b3b2
vk_rasterizer: Implement transform feedback binding zero
2020-03-13 18:33:05 -03:00
ReinUsesLisp
3760b3b73d
vk_shader_decompiler: Add XFB decorations to generic varyings
2020-03-13 18:33:05 -03:00
ReinUsesLisp
701a688a2a
vk_device: Enable VK_EXT_transform_feedback when available
2020-03-13 18:33:05 -03:00
ReinUsesLisp
205ce93194
vk_device: Shrink formatless capability name size
2020-03-13 18:33:05 -03:00
ReinUsesLisp
76d30348c8
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
ReinUsesLisp
e708455e25
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
ReinUsesLisp
3a217e1c20
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
ReinUsesLisp
57909b17e6
gl_shader_decompiler: Decorate output attributes with XFB layout
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We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
9483b8e09a
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
Fernando Sahmkow
87d67b3099
Merge pull request #3473 from ReinUsesLisp/shader-purge
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gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 -04:00
Rodrigo Locatti
112994bb0c
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
d477b453c9
Merge pull request #3491 from ReinUsesLisp/polygon-modes
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gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
7f5c32c8cc
nit & remove some optional param
2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
520266e48b
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
makigumo
e6b6ac5147
fix formatting
2020-03-13 11:37:24 +01:00
makigumo
fd1697cc30
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
58b0408152
clang-format
2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
143c31aed1
Apply suggestions from code review
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Co-Authored-By: Mat M. <mathew1800@gmail.com >
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
3bab8951a3
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00