diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 53b528b302..20cb0d5965 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -11,6 +11,7 @@ namespace VideoCommon::Shader { +using Tegra::Shader::FmulPostFactor; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::SubOp; @@ -57,7 +58,7 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { op_a = Operation(OperationCode::FMul, NO_PRECISE, op_a, Immediate(FmulPostFactor[instr.fmul.postfactor])); } - + // TODO(Rodrigo): Should precise be used when there's a postfactor? Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);