Fix conflict
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@@ -285,23 +285,24 @@ void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
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regs.reg_array[method] = method_argument;
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regs.reg_array[method] = method_argument;
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switch (method) {
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switch (method) {
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case MAXWELL3D_REG_INDEX(vertex_buffer.count):
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case MAXWELL3D_REG_INDEX(vertex_buffer.count):
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case MAXWELL3D_REG_INDEX(index_array.count): {
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case MAXWELL3D_REG_INDEX(index_buffer.count): {
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const DrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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const DrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? DrawMode::Array
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? DrawMode::Array
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: DrawMode::Indexed;
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: DrawMode::Indexed;
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StepInstance(expected_mode, method_argument);
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StepInstance(expected_mode, method_argument);
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break;
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break;
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}
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}
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case MAXWELL3D_REG_INDEX(draw.vertex_begin_gl):
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case MAXWELL3D_REG_INDEX(draw.begin):
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draw_state.instance_mode =
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draw_state.instance_mode =
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
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(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged);
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draw_state.gl_begin_consume = true;
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draw_state.gl_begin_consume = true;
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break;
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break;
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case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
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case MAXWELL3D_REG_INDEX(draw.end):
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draw_state.gl_end_count++;
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draw_state.gl_end_count++;
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break;
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break;
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case MAXWELL3D_REG_INDEX(vertex_buffer.first):
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case MAXWELL3D_REG_INDEX(vertex_buffer.first):
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case MAXWELL3D_REG_INDEX(index_array.first):
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case MAXWELL3D_REG_INDEX(index_buffer.first):
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break;
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break;
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}
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}
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} else {
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} else {
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@@ -377,31 +378,6 @@ void Maxwell3D::StepInstance(const DrawMode expected_mode, const u32 count) {
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StepInstance(expected_mode, count);
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StepInstance(expected_mode, count);
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}
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}
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void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
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if (mme_inline[method]) {
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regs.reg_array[method] = method_argument;
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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method == MAXWELL3D_REG_INDEX(index_buffer.count)) {
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const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? MMEDrawMode::Array
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: MMEDrawMode::Indexed;
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StepInstance(expected_mode, method_argument);
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} else if (method == MAXWELL3D_REG_INDEX(draw.begin)) {
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mme_draw.instance_mode =
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(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
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(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged);
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mme_draw.gl_begin_consume = true;
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} else {
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mme_draw.gl_end_count++;
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}
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} else {
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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}
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CallMethod(method, method_argument, true);
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}
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}
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void Maxwell3D::ProcessTopologyOverride() {
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void Maxwell3D::ProcessTopologyOverride() {
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using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
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using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
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using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
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using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
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@@ -604,42 +580,6 @@ void Maxwell3D::ProcessSyncPoint() {
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}
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}
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}
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}
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void Maxwell3D::DrawArrays() {
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
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// Both instance configuration registers can not be set at the same time.
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ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
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regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
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"Illegal combination of instancing parameters");
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ProcessTopologyOverride();
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if (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) {
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// Increment the current instance *before* drawing.
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state.current_instance++;
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} else if (regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged) {
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// Reset the current instance to 0.
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state.current_instance = 0;
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}
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const bool is_indexed{regs.index_buffer.count && !regs.vertex_buffer.count};
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if (ShouldExecute()) {
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rasterizer->Draw(is_indexed, false);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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// it's possible that it is incorrect and that there is some other register used to specify the
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// drawing mode.
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if (is_indexed) {
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regs.index_buffer.count = 0;
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} else {
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regs.vertex_buffer.count = 0;
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}
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}
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std::optional<u64> Maxwell3D::GetQueryResult() {
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std::optional<u64> Maxwell3D::GetQueryResult() {
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switch (regs.report_semaphore.query.report) {
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switch (regs.report_semaphore.query.report) {
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case Regs::ReportSemaphore::Report::Payload:
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case Regs::ReportSemaphore::Report::Payload:
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@@ -22,7 +22,7 @@ void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
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maxwell3d.regs.draw.topology.Assign(
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maxwell3d.regs.draw.topology.Assign(
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static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] & 0x3ffffff));
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static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] & 0x3ffffff));
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maxwell3d.regs.global_base_instance_index = parameters[5];
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maxwell3d.regs.global_base_instance_index = parameters[5];
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maxwell3d.mme_draw.instance_count = instance_count;
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maxwell3d.draw_state.instance_count = instance_count;
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maxwell3d.regs.global_base_vertex_index = parameters[3];
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maxwell3d.regs.global_base_vertex_index = parameters[3];
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maxwell3d.regs.index_buffer.count = parameters[1];
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maxwell3d.regs.index_buffer.count = parameters[1];
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maxwell3d.regs.index_buffer.first = parameters[4];
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maxwell3d.regs.index_buffer.first = parameters[4];
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