diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 0b64d8aa2d..5f5a634735 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -149,7 +149,7 @@ Device::Device() { has_shader_ballot = GLAD_GL_ARB_shader_ballot; has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); - has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); + //has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); has_astc = IsASTCSupported(); has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = is_amd; @@ -157,8 +157,7 @@ Device::Device() { has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_derivative_control = GLAD_GL_ARB_derivative_control; - has_vertex_buffer_unified_memory = - HasExtension(extensions, "GLAD_GL_NV_vertex_buffer_unified_memory"); + //has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_debugging_tool_attached = IsDebugToolAttached(extensions); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;