diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 5f5a634735..3dad90cdac 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -149,7 +149,7 @@ Device::Device() { has_shader_ballot = GLAD_GL_ARB_shader_ballot; has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); - //has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); + has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); has_astc = IsASTCSupported(); has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = is_amd; @@ -157,7 +157,7 @@ Device::Device() { has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_derivative_control = GLAD_GL_ARB_derivative_control; - //has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; + has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_debugging_tool_attached = IsDebugToolAttached(extensions); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough; @@ -267,4 +267,4 @@ void main() { })"); } -} // namespace OpenGL +} // namespace OpenGL \ No newline at end of file diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index eb8b4e08b9..230295fd70 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -272,7 +272,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, - use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, + use_asynchronous_shaders{false}, workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), serialization_thread(1, "yuzu:PipelineSerialization") { const auto& float_control{device.FloatControlProperties()};