- Removed Accurate and 30FPS buttons
- Cleaner UI changes - Added Vulkan preperations
This commit is contained in:
@@ -486,26 +486,27 @@ void GMainWindow::InitializeWidgets() {
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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statusBar()->addPermanentWidget(async_status_button, 0);
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statusBar()->addPermanentWidget(async_status_button, 0);
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accurate_status_button = new QPushButton();
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accurate_status_button->setText(tr("ACCUR"));
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accurate_status_button->setObjectName(tr("StatusButton"));
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accurate_status_button->setCheckable(true);
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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statusBar()->addPermanentWidget(accurate_status_button, 0);
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fps30_status_button = new QPushButton();
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fps30_status_button->setText(tr("30FPS"));
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fps30_status_button->setObjectName(tr("StatusButton"));
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fps30_status_button->setCheckable(true);
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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statusBar()->addPermanentWidget(fps30_status_button, 0);
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renderer_status_button = new QPushButton();
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renderer_status_button = new QPushButton();
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renderer_status_button->setCheckable(true);
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#ifdef HAS_VULKAN
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switch (Settings::values.renderer_backend) {
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case Settings::RendererBackend::OpenGL:
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setChecked(false);
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break;
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case Settings::RendererBackend::Vulkan:
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renderer_status_button->setText(tr("VULKAN"));
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renderer_status_button->setChecked(true);
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break;
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}
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#else
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setObjectName(tr("StatusButton"));
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renderer_status_button->setChecked(false);
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renderer_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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renderer_status_button->setStyleSheet(
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#endif // HAS_VULKAN
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QStringLiteral("QPushButton:disabled{border-color: #0000FF;}"));
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renderer_status_button->setObjectName(tr("StatusButton"));
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renderer_status_button->setStyleSheet(QStringLiteral("QPushButton:checked{color: #e85c00;}"
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"QPushButton:!checked{color: #00ccdd;}"));
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statusBar()->addPermanentWidget(renderer_status_button, 0);
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statusBar()->addPermanentWidget(renderer_status_button, 0);
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statusBar()->setVisible(true);
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statusBar()->setVisible(true);
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@@ -756,8 +757,7 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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connect(async_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleASyncGPU);
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connect(async_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleASyncGPU);
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connect(accurate_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleAccurateGPU);
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connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleRendererAPI);
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connect(fps30_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggle30FPSGPU);
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}
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}
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void GMainWindow::ConnectMenuEvents() {
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void GMainWindow::ConnectMenuEvents() {
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@@ -1035,8 +1035,6 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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}
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status_bar_update_timer.start(2000);
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status_bar_update_timer.start(2000);
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async_status_button->setDisabled(true);
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async_status_button->setDisabled(true);
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accurate_status_button->setDisabled(true);
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fps30_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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@@ -1108,8 +1106,9 @@ void GMainWindow::ShutdownGame() {
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game_fps_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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async_status_button->setEnabled(true);
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async_status_button->setEnabled(true);
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accurate_status_button->setEnabled(true);
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#ifdef HAS_VULKAN
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fps30_status_button->setEnabled(true);
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renderer_status_button->setEnabled(true);
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#endif
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emulation_running = false;
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emulation_running = false;
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@@ -1879,8 +1878,18 @@ void GMainWindow::OnConfigure() {
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config->Save();
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config->Save();
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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#ifdef HAS_VULKAN
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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switch (Settings::values.renderer_backend) {
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case Settings::RendererBackend::OpenGL:
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setChecked(false);
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break;
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case Settings::RendererBackend::Vulkan:
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renderer_status_button->setText(tr("VULKAN"));
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renderer_status_button->setChecked(true);
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break;
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}
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#endif
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}
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}
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void GMainWindow::OnLoadAmiibo() {
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void GMainWindow::OnLoadAmiibo() {
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@@ -2169,24 +2178,26 @@ void GMainWindow::OnToggleASyncGPU() {
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Settings::Apply();
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Settings::Apply();
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}
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}
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void GMainWindow::OnToggleAccurateGPU() {
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void GMainWindow::OnToggleRendererAPI() {
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if (emulation_running)
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if (emulation_running)
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return;
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return;
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Settings::values.use_accurate_gpu_emulation = !Settings::values.use_accurate_gpu_emulation;
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#ifdef HAS_VULKAN
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accurate_status_button->setChecked(Settings::values.use_accurate_gpu_emulation);
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switch (Settings::values.renderer_backend) {
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case Settings::RendererBackend::OpenGL:
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Settings::Apply();
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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}
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renderer_status_button->setText(tr("OPENGL"));
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renderer_status_button->setChecked(false);
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void GMainWindow::OnToggle30FPSGPU() {
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break;
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if (emulation_running)
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case Settings::RendererBackend::Vulkan:
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return;
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Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
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renderer_status_button->setText(tr("VULKAN"));
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Settings::values.force_30fps_mode = !Settings::values.force_30fps_mode;
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renderer_status_button->setChecked(true);
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fps30_status_button->setChecked(Settings::values.force_30fps_mode);
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break;
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}
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Settings::Apply();
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Settings::Apply();
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#endif // HAS_VULKAN
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}
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}
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std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
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std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
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@@ -212,8 +212,7 @@ private slots:
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnToggleASyncGPU();
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void OnToggleASyncGPU();
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void OnToggleAccurateGPU();
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void OnToggleRendererAPI();
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void OnToggle30FPSGPU();
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private:
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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@@ -234,8 +233,6 @@ private:
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QLabel* game_fps_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* accurate_status_button = nullptr;
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QPushButton* fps30_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QTimer status_bar_update_timer;
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QTimer status_bar_update_timer;
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