shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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@@ -43,10 +43,6 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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