Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
This commit is contained in:
@@ -1,84 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/file_sys/directory.h"
|
||||
#include "core/file_sys/filesystem.h"
|
||||
#include "core/file_sys/storage.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
class Disk_FileSystem : public FileSystemBackend {
|
||||
public:
|
||||
explicit Disk_FileSystem(std::string base_directory)
|
||||
: base_directory(std::move(base_directory)) {}
|
||||
|
||||
std::string GetName() const override;
|
||||
|
||||
ResultVal<std::unique_ptr<StorageBackend>> OpenFile(const std::string& path,
|
||||
Mode mode) const override;
|
||||
ResultCode DeleteFile(const std::string& path) const override;
|
||||
ResultCode RenameFile(const std::string& src_path, const std::string& dest_path) const override;
|
||||
ResultCode DeleteDirectory(const Path& path) const override;
|
||||
ResultCode DeleteDirectoryRecursively(const Path& path) const override;
|
||||
ResultCode CreateFile(const std::string& path, u64 size) const override;
|
||||
ResultCode CreateDirectory(const std::string& path) const override;
|
||||
ResultCode RenameDirectory(const Path& src_path, const Path& dest_path) const override;
|
||||
ResultVal<std::unique_ptr<DirectoryBackend>> OpenDirectory(
|
||||
const std::string& path) const override;
|
||||
u64 GetFreeSpaceSize() const override;
|
||||
ResultVal<EntryType> GetEntryType(const std::string& path) const override;
|
||||
|
||||
protected:
|
||||
std::string base_directory;
|
||||
};
|
||||
|
||||
class Disk_Storage : public StorageBackend {
|
||||
public:
|
||||
explicit Disk_Storage(std::shared_ptr<FileUtil::IOFile> file) : file(std::move(file)) {}
|
||||
|
||||
ResultVal<size_t> Read(u64 offset, size_t length, u8* buffer) const override;
|
||||
ResultVal<size_t> Write(u64 offset, size_t length, bool flush, const u8* buffer) const override;
|
||||
u64 GetSize() const override;
|
||||
bool SetSize(u64 size) const override;
|
||||
bool Close() const override {
|
||||
return false;
|
||||
}
|
||||
void Flush() const override {}
|
||||
|
||||
private:
|
||||
std::shared_ptr<FileUtil::IOFile> file;
|
||||
};
|
||||
|
||||
class Disk_Directory : public DirectoryBackend {
|
||||
public:
|
||||
explicit Disk_Directory(const std::string& path);
|
||||
|
||||
~Disk_Directory() override {
|
||||
Close();
|
||||
}
|
||||
|
||||
u64 Read(const u64 count, Entry* entries) override;
|
||||
u64 GetEntryCount() const override;
|
||||
|
||||
bool Close() const override {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
FileUtil::FSTEntry directory;
|
||||
|
||||
// We need to remember the last entry we returned, so a subsequent call to Read will continue
|
||||
// from the next one. This iterator will always point to the next unread entry.
|
||||
std::vector<FileUtil::FSTEntry>::iterator children_iterator;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
Reference in New Issue
Block a user