Fix yuzu segfaulting when homebrew exits
Segfault now happens when stopping emulation afterwards.
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@@ -2947,8 +2947,12 @@ void GMainWindow::UpdateStatusBar() {
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auto& system = Core::System::GetInstance();
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auto& system = Core::System::GetInstance();
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auto results = system.GetAndResetPerfStats();
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auto results = system.GetAndResetPerfStats();
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auto& shader_notify = system.GPU().ShaderNotify();
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const int shaders_building = shader_notify.ShadersBuilding();
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int shaders_building = 0;
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if (system.IsPoweredOn()) {
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auto& shader_notify = system.GPU().ShaderNotify();
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shaders_building = shader_notify.ShadersBuilding();
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}
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if (shaders_building > 0) {
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if (shaders_building > 0) {
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shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
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shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
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