From 6dea93dabc4f46577ed4ae49e1c3a23bb1d14a8c Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Tue, 27 Nov 2018 02:48:27 -0400 Subject: [PATCH] Eliminate G8R8 conversion, native is actualy R8G8 --- .../renderer_opengl/gl_rasterizer_cache.cpp | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index d458f77e46..52de9fa6e8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -738,18 +738,6 @@ static void ConvertS8Z24ToZ24S8(std::vector& data, u32 width, u32 height, bo } } -static void ConvertG8R8ToR8G8(std::vector& data, u32 width, u32 height) { - constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - const u8 temp{data[offset]}; - data[offset] = data[offset + 1]; - data[offset + 1] = temp; - } - } -} - /** * Helper function to perform software conversion (as needed) when loading a buffer from Switch * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with @@ -782,12 +770,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector& data, PixelForma // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. ConvertS8Z24ToZ24S8(data, width, height, false); break; - - case PixelFormat::G8R8U: - case PixelFormat::G8R8S: - // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. - ConvertG8R8ToR8G8(data, width, height); - break; } }