compile fixes after function renaming
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@@ -257,8 +257,8 @@ void RestoreGlobalState(bool is_powered_on) {
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// this function only makes sense with integrated devices
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u64 RamPercentToByte(u8 percent) {
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// total RAM in byte
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u64 RamPercentToBytes(u8 percent) {
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// total RAM in bytes
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u64 total_ram = Common::GetMemInfo().TotalPhysicalMemory;
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// clamp percentage between 10 and 90, so we dont run out of either RAM or VRAM
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