diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 7e490bcc30..295d2ee33c 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -106,14 +106,10 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) { PushCommand(FlushRegionCommand(addr, size)); return; } - // Asynchronous GPU mode switch (Settings::values.gpu_accuracy.GetValue()) { case Settings::GPUAccuracy::Normal: - PushCommand(FlushRegionCommand(addr, size)); - break; case Settings::GPUAccuracy::High: - // TODO(bunnei): Is this right? Preserving existing behavior for now break; case Settings::GPUAccuracy::Extreme: { auto& gpu = system.GPU();