Add full motion to cemu hook
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@@ -135,6 +135,8 @@ Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u1
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u8 pad_index, u32 client_id)
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: status(std::move(status)) {
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StartCommunication(host, port, pad_index, client_id);
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motion = new InputCommon::MotionInput(0.3f, 0.005f, 0.0f);
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motion->SetGyroThreshold(0.0006f);
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}
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Client::~Client() {
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@@ -168,12 +170,22 @@ void Client::OnPadData(Response::PadData data) {
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packet_sequence = data.packet_counter;
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// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
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// directions correspond to the ones of the Switch
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Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
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Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
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const auto now = std::chrono::system_clock::now();
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u64 time_difference =
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std::chrono::duration_cast<std::chrono::microseconds>(now - last_motion_update).count();
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last_motion_update = now;
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Common::Vec3f rawgyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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motion->SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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motion->SetGyroscope(rawgyroscope / 312.0f);
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motion->UpdateRotation(time_difference);
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motion->UpdateOrientation(time_difference);
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Common::Vec3f gyroscope = motion->GetGyroscope();
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Common::Vec3f accelerometer = motion->GetAcceleration();
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Common::Vec3f rotation = motion->GetRotations();
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std::array<Common::Vec3f, 3> orientation = motion->GetOrientation();
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{
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std::lock_guard guard(status->update_mutex);
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status->motion_status = {accel, gyro};
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status->motion_status = {accelerometer, gyroscope, rotation, orientation};
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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