From 34ba75b98c35d78f7c9c1150aa00caa2066ecc0c Mon Sep 17 00:00:00 2001 From: Darkywolf999 <91469797+Darkywolf999@users.noreply.github.com> Date: Thu, 14 Oct 2021 18:27:22 +0200 Subject: [PATCH] Update gl_device.cpp --- src/video_core/renderer_opengl/gl_device.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index ad987170ce..f727d5948d 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -183,9 +183,8 @@ Device::Device() { shader_backend = Settings::ShaderBackend::GLSL; } // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. - use_asynchronous_shaders = Settings::values.use_asynchronous_shaders - .GetValue(); //&& why would you block amd and intel opengl drivers for async on windows ? - // !(is_amd || (is_intel && !is_linux)); + use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); + !(is_amd || (is_intel && !is_linux)); use_driver_cache = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);