diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index ad987170ce..f727d5948d 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -183,9 +183,8 @@ Device::Device() { shader_backend = Settings::ShaderBackend::GLSL; } // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. - use_asynchronous_shaders = Settings::values.use_asynchronous_shaders - .GetValue(); //&& why would you block amd and intel opengl drivers for async on windows ? - // !(is_amd || (is_intel && !is_linux)); + use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); + !(is_amd || (is_intel && !is_linux)); use_driver_cache = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);