Fix delete bug and documentate
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@@ -173,9 +173,21 @@ struct VfsDirectory : NonCopyable {
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// operation failed.
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virtual std::shared_ptr<VfsFile> CreateFile(const std::string& name) = 0;
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// Creates a new file at the path relative to this directory. Also creates directories if
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// they do not exist and is supported by this implementation. Returns nullptr on any failure.
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virtual std::shared_ptr<VfsFile> CreateFileRelative(const std::string& path);
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// Creates a new file at the path relative to root of this directory. Also creates directories
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// if they do not exist and is supported by this implementation. Returns nullptr on any failure.
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virtual std::shared_ptr<VfsFile> CreateFileAbsolute(const std::string& path);
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// Creates a new directory at the path relative to this directory. Also creates directories if
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// they do not exist and is supported by this implementation. Returns nullptr on any failure.
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virtual std::shared_ptr<VfsDirectory> CreateDirectoryRelative(const std::string& path);
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// Creates a new directory at the path relative to root of this directory. Also creates
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// directories if they do not exist and is supported by this implementation. Returns nullptr on
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// any failure.
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virtual std::shared_ptr<VfsDirectory> CreateDirectoryAbsolute(const std::string& path);
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// Deletes the subdirectory with name and returns true on success.
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@@ -76,6 +76,10 @@ bool RealVfsFile::Rename(const std::string& name) {
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return out;
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}
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bool RealVfsFile::Close() {
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return backing.Close();
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}
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RealVfsDirectory::RealVfsDirectory(const std::string& path_, Mode perms_)
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: path(FileUtil::RemoveTrailingSlash(path_)), parent_path(FileUtil::GetParentPath(path)),
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path_components(FileUtil::SplitPathComponents(path)),
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@@ -146,6 +150,12 @@ bool RealVfsDirectory::DeleteSubdirectory(const std::string& name) {
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}
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bool RealVfsDirectory::DeleteFile(const std::string& name) {
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auto file = GetFile(name);
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if (file == nullptr)
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return false;
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files.erase(std::find(files.begin(), files.end(), file));
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auto real_file = dynamic_cast<RealVfsFile*>(file.get());
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real_file->Close();
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return FileUtil::Delete(path + DIR_SEP + name);
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}
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@@ -12,6 +12,8 @@ namespace FileSys {
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// An implmentation of VfsFile that represents a file on the user's computer.
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struct RealVfsFile : public VfsFile {
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friend struct RealVfsDirectory;
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RealVfsFile(const std::string& name, Mode perms = Mode::Read);
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std::string GetName() const override;
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@@ -25,6 +27,8 @@ struct RealVfsFile : public VfsFile {
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bool Rename(const std::string& name) override;
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private:
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bool Close();
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FileUtil::IOFile backing;
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std::string path;
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std::string parent_path;
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@@ -2,16 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma optimize("", 0)
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/filesystem.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/file_sys/vfs_real.h"
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@@ -53,9 +49,11 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path, u64 s
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ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path) const {
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (path == "/" || path == "\\") {
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backing->DeleteSubdirectory("");
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// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
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return RESULT_SUCCESS;
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}
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if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!backing->DeleteFile(FileUtil::GetFilename(path)))
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return ResultCode(-1);
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return RESULT_SUCCESS;
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